Tuesday 28 September 2010

fixing the mastery trees

witch hunters and witch els are quite balanced but we both have one source of problems and thats the mastery trees, i have never ran with a we but there arguments are the same as the wh

so how to fix the trees

1. make pistol whip a normal ability for both classes this will give us more utility as i found out this week running my inc build's its such a vital tool where forced in the the tree like where being chased by a bear.

2. un nerf dragon gun back at one time yes dragon gun was op but that went at it too much the confeshon tree is a good tree but its the finishers that wh go for, bringing dragon gun back in to line will bring more wh out of a judgment build and in to new builds.

3. all tactics in all the trees need to be looked at the best example is  protection from hearsay and its sheild it needs to be able to take more dam and if so put a timer on it fifteen seconds would be nice and this would encourage more wh up the inc path.

4. not to do with the mastery abilities but the openers from stealth need to be looked at.


5. this applies to all classes make the top moral abilities worth taking these abuilatys should be pumping out sum big dps not the 1200 - 1600 they do. how ever i do like the abilities the inc and jug specs have but con has no ability at all.


nothing major here probably only the removal of pw and moving it to a normal ability what to replace it with i dount know but i will give i sum thinking.

gig over and out

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