Showing posts with label MDPS. Show all posts
Showing posts with label MDPS. Show all posts

Friday, 28 January 2011

yaaay new producers letter out

We have plans for major features for each of our numbered patches this year. The plans include expanding existing areas and features as well as new concepts to the Warhammer Online experience. 




that pretty much sums up the letter for me and about time too as well as the this as well 


Shifting gears a bit, I’d like to tell you about our plans for Live Events. We have eight Live Events planned for this year. Some of these are returning favorites (like the recently completed Keg End) and the forthcoming Night of Murder in February. Others are new ones we have planned to fill in some of the calendar gaps. Along with the Live Events, we’ll continue to support Weekend Warfronts with plans to introduce some scenarios that haven’t made their debut in the Warfront format. We also have some very special plans for Grovod Caverns.


ok new live events all ways good gives us summating to look foword to but wha i want to know is what are the plans for grovod caverns ? time will tell time will tell but over all quite a promising news letter it remains to be seen what thay will do ?

cleansing wind

to start with i was not to bothered about this but then i realized how bad this will affect anyone specced in to dot damage, so mainly engi's and magus who relay need that dot damage to push there damage up in turms of over all damage but this will all so affect WH as well in fact all DOT abilities across the bored, but time will tell if it was a good idea or not.

all so welcome back andy we hope to be hearing news soon of what we can hope to see coming to war in the coming months  but i would like to hear a years plan of what they plan to do would be nice

Saturday, 22 January 2011

vindication

we all know that vindication is a good tactic but it has its drawbacks with having to invest in a bid disrupt rate or just run with the SOM, i currently holds in place 4 in my tactic slots tab  along with IF, FC, and depending on how i feel RS or JE. and you can do good damage depending on you survivability defensive sov any one ?

what i want is to get other peoples reactions on vindication what do you think and what works well with it

Wednesday, 15 December 2010

i want permeant stealth and a radar too

if the WH and WE got permeant stealth it would not be op it would help both class out greatly and make us that bit more affective in combat and help us in ambushing.

improve stealth a 30s ability with 30s cool down. stealth needs no time limit but you can keep the 30s cool down. and while where at it both WH & WE openers need a buff the movement buff needs to be stronger it should stop people from moving and make them stand still same for the ani caster one as well it should really take a chunk out of them, and burn armor should burn armor giving them an armor de buff. this would help both class.

radar i so want it this would make the WH &WE the scouts they are really need to be not only that but WH & WE and gutter runners should not show up on it making it evan on both sides so both scouts have to kill each other and use the environment to hide form destro a cat and mouse game so to say.

Saturday, 11 December 2010

Monday, 29 November 2010

straight to the core

one thing i always want for both the witch hunter and the witch elf is for pistol whip and on your knees to be a core ability. would this change the class no would it unbalance them no but it would give us more flexibility and more options for us to use on the battle field.

it would give us more chance to use more points in other trees and get whole new builds. one thing i will say about 1.4 is that the WH and WE are going in to free fall like the marauder pop did. and at the moment we offer on group utility to a group what do i give to a group  what makes them want me as a class.

 for both the WH & WE i predict that the pop will fall dramatically in the coming months :(

dount get me wrong i love my WH and i will keep playing him but we are slowly becoming outcasts of war

Wednesday, 24 November 2010

the post 1.4 witch hunter

with the new renown stats that are know up and running there is a grate chance for people to experiment and see what new layouts there are and how best to use this to there advantage.

so pre 1.4 was dominated by crit hits that i think we can agree on my WH was geared with this in mined but with the new reduce crit hits and reduce damage this will no longer be the case i carnt do the damage i was doing and it makes a big difference.

if your opponent isset up like this it can be a pain in the ass particularly as the 2 hander is the flavor of the month i dount know about the other servers but there has been a huge increase in the swordmaster pop on order side which is nice as  mythic may take notice and sort the SM out.

so how to combat the new stat well tho way forward at the moment seems to be parry and weapon skill its still too early to say as if your opponent goes down this route it will mean they will take a hit in one of there stats particularly if they favor crit damage reduction. time will tell but it may not take long to see its all so nice to see new faces old and new returning to the fight so welcome back see you in the fight

Tuesday, 23 November 2010

stand still and come to me my pray

well i have been exasperating with the new RR stats improvements and there is a huge chance to create a defensive witch hunter particularly with parry and disrupt.
so the first one to take it the parry increase tactic and can quite nicely push up your parry rate up so with this what can this do for you well riposte so its around 450 damage every time you parry an attack but put that in with the confession tactic you disarm them for 2s and you will all ways critically hit, but you dount want to do it that way well then go disrupt rout then take vindication 35% damage increase  for 10s slice and dice time.

Saturday, 6 November 2010

its not easy being a signal target MDPS

in my opinion the WH and WE are the hardest class to play in WAR, why you ask as it takes skill and not just spamming one button skill but to be an effective WH or WE you must make the most out of all the skills you have in order to take down your opponent.

most people will clam that its just use torment then BAL to win but any WH worth his salt will know that is not true, for example BAL can be dispelled by a healer if they are on the alert for it and most of destro healers are, what it comes down to is i wish we had more AOE abilities to use at the moment we only have dragon gun which you have to speck to use and the moral reversal of fortune.

first of dragon gun got nerft too hard to the point where it is useless and ROF what happened to you an aoe disarm it was a grate ability  to use just disarming a large grope of destro it saved my life a number of times as well as doing 1200 damage which is the same as sever nerve but only on one target, if they had to change it they should of taken away the damage and left it as an aoe disarm  would of been a grate moral tool to use but no they made it a direct line damage attack so any one in front of you takes 1200 damage which is nothing to a large group of desto backed up by healers

so my massage is to mythic is sort out DG and make ROF a AOE disarm and thats just for the start the disarm was only for 3s so its quite effective and would allow the WH to bring summating more to the group play the other thing i want us to have is (and this for the WE as well) a AOE silence this would add so much to both class and would be such a valuable tool for us.


so please please please mythic can we have one

Wednesday, 3 November 2010

i have a gun so why not let me use it

one thing all ways comes back when anyone complains about WH or compares the WH with the WE "its not fair you have ranged finishers" well mythic gave us a gun so why are we not allowed to use it, first off we only have one non accusation ability with it and thats snap shot i think at last time i used it id did 15 damage to stop sum one running away.

so the next ones we have are absolution witch is a good finisher i can shoot it on the move or close range but a WH is a MDPS the only time i can use this on you is if you are running away from me and i have accusations so i can only fire it ones if i donut catch up to you but if you willing to show me your back then i will just stick you with my torment.

next in the witch hunters bag of tricks we have TBP a finisher so useless i donut know anybody who has finished sum one with it its crap this needs to be looked at by mythic and i wold recommend they look as WE finishers as well as the WH burn heretic dragon gun

and finally we have the mastery trees finishers yes dragon gun and exit wound, lets start with DG yes at one time it was op but they hit it out of the park with the nerf bat it way too much and its useless so it needs its damage looking at.

and know for my personal favorite at the moment EW at the moment there is nothing wrong with it it could do with the debuff values increased by a bit and the new stat add to it but other than that its fine same range as absolution but less damage but the damage you can do with its effect is worth it

Thursday, 28 October 2010

witch hunter 101

welcome class to the first witch hunter 101 in this session i hope to give you all sum good tips and tricks to playing the class

the first thing i must bring to you all and that is think before you strike!

look at what is going on the battle felid as a whole and is it worth going after that DOC, first look at what is around his is he alone or are there other people with him if so what class are they and will it be a problem is that tank just going to knock you away when you start attacking or is a DPS class going to pile in on you, if there are 3 healers in a grope get the one at the back or will the other healers react and start to heal him, is it worth going after the target there could all ways be a bigger fish that you just cant see.

Wednesday, 20 October 2010

MDPS know your role in the RVR dungeon

one thing that all ways bugs me is in the sc where particular pugs donut know how to win the game but this dose stretch to the organized gropes as well for example calidor woods
 when we take the flag stay there destro have to come to us and the longer we hold it the better but no people run off and get killed and boom goes the dynamite oder lose once more.

so as attempt to try and get the mdps ready for the RVR dungeon this is what you have to do. so far i can see two roles for us the first is just the traditional DPS role and the second is the take the healers out and the third is to defend the order healers,
not too difficult but try telling that to the DPS of order on KN and see what response you get, its like trying to destroy a brick wall with a tooth pic. indeed it seems to of taken 2 years for order to catch up to and cotton on to the tactics that destro use on us and use them back on them. this is my point of view of whats been going on and sum may disagree with me indeed it would be nice to get a destruction point of view of order on KN have we gotten better and what it like on your end ?