Tuesday, 15 February 2011
ask Mythic
when you have played a lot of other MMO'S you can see the difference between developers i have been dividing my time between star trek online (sto) and warhammer online (war) and one big difference between the developers is secrets, cryptic are pretty good at this they tell you just enough to keep you guessing but at least you feel in the loop just look at there way with the ask cryptic sessions they have once a month, but when you compare it to mythic they say summating and then say nothing about it not even keeping us in the loop about development and process they have had the Q&A in the past but it would be nice to have them more often and on a regular basis.
Wednesday, 9 February 2011
james casey
well we have another community manager so welcome to the war.
first off i do like what he is doing with the new thread he has posted nice one, discussing new ideas and concepts with the player base is the right way to go, but let the deves bring more in to the table say they have an idea why not let them run it past the player base and see if they like it and have sum input to the idea.
things i would like to see james casey do
one thing i would like to see implemented in a new armor set between invader and warlord it would be a nice gap filler in a good way
new place to fight i think ever one can agree on this having a new place to fight would be amassing remember when we thort there would be a new scaven area and we would get to fight under ground
fix on all dungeons pleas and can we have a sov level one as well
first off i do like what he is doing with the new thread he has posted nice one, discussing new ideas and concepts with the player base is the right way to go, but let the deves bring more in to the table say they have an idea why not let them run it past the player base and see if they like it and have sum input to the idea.
things i would like to see james casey do
one thing i would like to see implemented in a new armor set between invader and warlord it would be a nice gap filler in a good way
new place to fight i think ever one can agree on this having a new place to fight would be amassing remember when we thort there would be a new scaven area and we would get to fight under ground
fix on all dungeons pleas and can we have a sov level one as well
Wednesday, 2 February 2011
developers coming out to play
well recently we have had the departure of andy sad to see spumone like this go he will be missed by the war community but as we move on we are see ing mythic trying to tackle the WP/DOK at last, never having much play time with ether class i cant really comment on how these changes will affect the class, but it is good to see that the developers are responding to questions and taking on bored ideas put forward by the community so play nice kids donut want to scare them away i hopw thay will get around to the WH/WE like this soon
Friday, 28 January 2011
yaaay new producers letter out
We have plans for major features for each of our numbered patches this year. The plans include expanding existing areas and features as well as new concepts to the Warhammer Online experience.
that pretty much sums up the letter for me and about time too as well as the this as well
Shifting gears a bit, I’d like to tell you about our plans for Live Events. We have eight Live Events planned for this year. Some of these are returning favorites (like the recently completed Keg End) and the forthcoming Night of Murder in February. Others are new ones we have planned to fill in some of the calendar gaps. Along with the Live Events, we’ll continue to support Weekend Warfronts with plans to introduce some scenarios that haven’t made their debut in the Warfront format. We also have some very special plans for Grovod Caverns.
ok new live events all ways good gives us summating to look foword to but wha i want to know is what are the plans for grovod caverns ? time will tell time will tell but over all quite a promising news letter it remains to be seen what thay will do ?
that pretty much sums up the letter for me and about time too as well as the this as well
Shifting gears a bit, I’d like to tell you about our plans for Live Events. We have eight Live Events planned for this year. Some of these are returning favorites (like the recently completed Keg End) and the forthcoming Night of Murder in February. Others are new ones we have planned to fill in some of the calendar gaps. Along with the Live Events, we’ll continue to support Weekend Warfronts with plans to introduce some scenarios that haven’t made their debut in the Warfront format. We also have some very special plans for Grovod Caverns.
ok new live events all ways good gives us summating to look foword to but wha i want to know is what are the plans for grovod caverns ? time will tell time will tell but over all quite a promising news letter it remains to be seen what thay will do ?
cleansing wind
to start with i was not to bothered about this but then i realized how bad this will affect anyone specced in to dot damage, so mainly engi's and magus who relay need that dot damage to push there damage up in turms of over all damage but this will all so affect WH as well in fact all DOT abilities across the bored, but time will tell if it was a good idea or not.
all so welcome back andy we hope to be hearing news soon of what we can hope to see coming to war in the coming months but i would like to hear a years plan of what they plan to do would be nice
all so welcome back andy we hope to be hearing news soon of what we can hope to see coming to war in the coming months but i would like to hear a years plan of what they plan to do would be nice
Monday, 24 January 2011
tomb raider
one thing peace of advice i can give to all there out there is to get over to lotd and get in side the tombs to get the pocket items, theres sum prity nice stuff out there as well as decent weapons. one thing i can recommend is getting the plagues which makes you attacks undefendable for 7s as well as the melee shield as well as the magic one as well the golden ankh its called they should help you lot out as you come up to RR80.
Sunday, 23 January 2011
why i will not be going to rift
well everyone else was doing one so why not jump on the band wagon, first of all i am not a WAR fanboy (yes you are i know you said it) if you like a game then you will play it regardless of what other people think of it (beautiful katomari anyone).
i like to think i have a good range of MMO's i have played in the past ( everquest 1&2 star wars galaxies dark age of Camelot guild wars planet side city of heros world of warcraft pirates of the burning sea star trek online to name a sum) but to this day star wars galaxy sticks in my head as the best MMO i have ever played un till they cocked it up big time you can read all about it here.
but lets clear one thing up WOW did a lot to help MMO'S as well as hurt them as well it got more people to play the games but it really pre WOW the fail rate for an MMO was i think about 80% i think its know at about 30-40% so it did do good. but all my time playing it was the PVP aspect that was the best part of it.
actually playing my guy agents your guy is a lot more fun than an NPC that will just follow a pattern and for my money WAR gives me that. so the first reason is its a PVE game served up korean stile, second of all every MMO gets touted as the next big thing its marketing 101 make you customer think you product is better than the one they have or your competitors, i carnt think of an MMO that has not don this.
all so never believe the hype just go ok that cool if it one think i have seen over the years is that MMOs are reusing the same ideas just a different spin (rift+invasions= war's PQ's). but the most important think i have learned is hold on dount get the game right off the bat all ways check in at about 1 to 2 months after launch and read around see what other people are saying about it.
i like to think i have a good range of MMO's i have played in the past ( everquest 1&2 star wars galaxies dark age of Camelot guild wars planet side city of heros world of warcraft pirates of the burning sea star trek online to name a sum) but to this day star wars galaxy sticks in my head as the best MMO i have ever played un till they cocked it up big time you can read all about it here.
but lets clear one thing up WOW did a lot to help MMO'S as well as hurt them as well it got more people to play the games but it really pre WOW the fail rate for an MMO was i think about 80% i think its know at about 30-40% so it did do good. but all my time playing it was the PVP aspect that was the best part of it.
actually playing my guy agents your guy is a lot more fun than an NPC that will just follow a pattern and for my money WAR gives me that. so the first reason is its a PVE game served up korean stile, second of all every MMO gets touted as the next big thing its marketing 101 make you customer think you product is better than the one they have or your competitors, i carnt think of an MMO that has not don this.
all so never believe the hype just go ok that cool if it one think i have seen over the years is that MMOs are reusing the same ideas just a different spin (rift+invasions= war's PQ's). but the most important think i have learned is hold on dount get the game right off the bat all ways check in at about 1 to 2 months after launch and read around see what other people are saying about it.
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